Download Admob Sdk For Android

Download Admob Sdk For Android Average ratng: 4,3/5 6647 votes

I found this email from Google: Hi AdMob Publisher, In early July, we sent out a notice to AdMob Publishers who have apps running on SDK version 6.4.1 and lower, to inform them about deprecating SDK versions and the need to upgrade by September 15, 2016. Add your AdMob App ID to your app's AndroidManifest.xml file by adding the tag shown below. You can find your App ID in the AdMob UI. For android:value insert your own AdMob App ID in quotes, as shown below.

  1. Download Admob Sdk For Android Phone
  2. Admob Android Studio
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This guide is intended for publishers who want to use AdMob to monetize an Android app that's built with Firebase. If you don't plan to include Firebase in your app, see the standalone AdMob version of this guide instead. The first step toward displaying AdMob ads and earning revenue is to import and initialize the Google Mobile Ads SDK. Apr 14, 2018  So you have developed an android application and now you want to make some money from your application. You have come to the right place. You need to initialise the Mobile Ads SDK, do it in one of your activities when your application starts. A complete guide to integrating AdMob in you Android App. Leave a Reply Cancel reply. The AdMob Android SDK allows the developer to seamlessly integrate an advertisement within an Android based application. Download and unzip the Android jar archive (googleadmobadssdkandroid.zip). The archive contains the AdMob Android SDK for integrating an ad view into your Android user interface layouts (GoogleAdMobAdsSdk-6.1.0.jar), as well.

AdMob is With the largest source of global advertiser demand, flexible ad controls, and an industry-leading mediation service, AdMob is the best platform to make money from apps and maximize your app revenue through app advertising. I made account on AdMob, but next step is download & integrate Google Mobile Ads SDK to Eclipse. Where to download Google Mobile Ads SDK. Or WP8 there are.

The Google Mobile Ads SDK is offered as a download for iOS. Your use of theGoogle Mobile Ads SDK is governed by the Google Developers SiteTerms of Service.

Note: Instead of downloading and installing the SDK directly, we recommendusing CocoaPodsto make it easier to manage library dependencies for your Xcode projects.
Version7.52.0
Packagegooglemobileadssdkios.zip
SHA1 Checksuma0c8124110e0f2082f358b29cb733189652bd50e
Size42.4 MB
NotesThe Mobile Ads SDK for iOS utilizes Apple's advertising identifier (IDFA).The SDK uses IDFA under the guidelines laid out in the iOS developer programlicense agreement. You must ensure you are in compliance with theiOS developer program license agreement policies governing the use of thisidentifier.

Sample apps

We provide a number of sample apps that demonstrate the use of the GoogleMobile Ads SDK. You can find these open source applications at this GitHubrepository:

This guide is intended for publishers who want to monetize a Unity app.

Integrating the Google Mobile Ads Unity plugin into an app, which you will dohere, is the first step toward displaying AdMob ads and earning revenue. Oncethe integration is complete, you can choose an ad format (such as native orrewarded video) to get detailed implementation steps.

Prerequisites

  • Use Unity 4.6.8 or higher
  • To deploy to iOS
    • Xcode 10 or higher
  • To deploy to Android
    • Google Play Services 7.5 or higher
    • Target Android API level 14 or higher
  • Recommended: Create an AdMob accountand register an Android and/or iOS app

Download the Mobile Ads Unity plugin

The Google Mobile Ads Unity plugin enables Unity developers to easily serveGoogle Mobile Ads on Android and iOS apps without having to write Java orObjective-C code. The plugin provides a C# interface for requesting ads thatis used by C# scripts in your Unity project.

Use the links below to download the Unity package for the plugin or to take alook at its code on GitHub.

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Import the Mobile Ads Unity plugin

Open your project in the Unity editor. Select Assets > Import Package >Custom Package and find the GoogleMobileAdsPlugin.unitypackage file youdownloaded.

Make sure all of the files are selected and click Import.

Include the Mobile Ads SDK

The Google Mobile Ads Unity plugin is distributed with the Unity Play ServicesResolver library.This library is intended for use by any Unity plugin that requires access toAndroid specific libraries (e.g., AARs) or iOS CocoaPods. It provides Unityplugins the ability to declare dependencies, which are then automaticallyresolved and copied into your Unity project.

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Follow the steps listed below to ensure your project includes the Mobile Ads SDK.

Android

In the Unity editor, select Assets > Play Services Resolver > AndroidResolver > Resolve. The Unity Play Services Resolver library will copy thedeclared dependencies into the Assets/Plugins/Android directory of yourUnity app.

Note: The Google Mobile Ads Unity plugin dependencies are listed inAssets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml

iOS

No additional steps are required to include the Mobile Ads SDK into theUnity project.

Note: iOS dependencies are identified using CocoaPods. CocoaPods is run as apost build process step.
  • When using Unity 5.6 and above, an xcworkspace is generated thatincludes the required dependency libraries. Use the generatedxcworkspace instead of the standard Xcode project.
  • When using older versions of Unity, the dependencies are included insidethe standard Xcode project.

Set your AdMob app ID

In the Unity editor, select Assets > Google Mobile Ads > Settingsfrom the menu.

Enable AdMob by clicking Enabled checkbox under Google AdMob section.Then enter your Android and iOS AdMobapp ID in each field.

If your app uses Ad Manager instead of AdMob, enable Google Ad Managerby clicking Enabled checkbox under Google Ad Manager section.

Warning: This step is required as of Google Mobile Ads SDK forAndroid version 17.0.0 / iOS version 7.42.0.Leaving AdMob app ID empty results in a crash with the message:The Google Mobile Ads SDK was initialized incorrectly. You should makethis change immediately.

Unity 4 compatibility

If you're using Unity 4, follow the additional steps listed below.

Android

Add the highlighted activity section below to theAndroidManifest.xml file located in theAssets/Plugins/Android/GoogleMobileAdsPlugin directory of your Unityproject.

Download Admob Sdk For Android Phone

iOS

Modify the following build settings within the Xcode project generated byUnity:

  1. Set Enable Modules (C and Objective-C) to Yes inBuild Settings.
  2. Add $(inherited) to Other Linker Flags in Build Settings.

Initialize MobileAds

Before loading ads, have your app initialize the Mobile Ads SDK by callingMobileAds.Initialize() This needs to be done only once, ideally at app launch.

Warning: Ads may be preloaded by the Mobile Ads SDK or mediation partner SDKsupon calling MobileAds.initialize(). If you need to obtain consent from usersin the European Economic Area (EEA), set any request-specific flags (such astagForChildDirectedTreatment or tag_for_under_age_of_consent), or otherwisetake action before loading ads, ensure you do so before initializing the MobileAds SDK.

Here's an example of how to call Initialize() within the Start() methodof a script attached to a GameObject:

If you are using mediation, you may wish to wait until the callback occursbefore loading ads, as this will ensure that all mediation adapters areinitialized.

Select an ad format

The Mobile Ads SDK is now included in your Unity app when deploying to eitherthe Android or iOS platform. You're now ready to implement an ad. AdMob offersa number of different ad formats, so you can choose the one that best fits youruser experience needs.

Admob Android Studio

Banner

Banner ads are rectangular image or text ads that occupy a spot within an app'slayout. They stay on screen while users are interacting with the app, and canrefresh automatically after a certain period of time. If you're new to mobileadvertising, they're a great place to start.

Interstitial

Interstitials are full-screen ads that cover the interface of an app untilclosed by the user. They're best used at natural pauses in the flow of an app'sexecution, such as in between levels of a game or just after completing a task.

Native

Native is a component-based ad format that gives you the freedom to customizethe way assets such as headlines and calls to action are presented in theirapps. By choosing fonts, colors, and other details for yourself, you can createnatural, unobtrusive ad presentations that can add to a rich user experience.

Rewarded

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Rewarded video ads are full-screen video ads that users have the option ofwatching in full in exchange for in-app rewards.